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An a mount of healing magic
An a mount of healing magic








an a mount of healing magic

Doing so costs an amount of movement equal to half your speed. Once during your move, you can mount a creature that is within 5 feet of you or dismount. In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.A knight charging into battle on a warhorse, a wizard casting spells from the back of a griffon, or a cleric soaring through the sky on a pegasus all enjoy the benefits of speed and mobility that a mount can provide.Ī willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount, using the following rules.

an a mount of healing magic

It might flee from combat, rush to attack and devour a badly injured foe, or otherwise act against your wishes. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. A controlled mount can move and act even on the turn that you mount it.Īn independent mount retains its place in the initiative order. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. The initiative of a controlled mount changes to match yours when you mount it. Domesticated horses, donkeys, and similar creatures are assumed to have such training. You can control a mount only if it has been trained to accept a rider. Intelligent creatures, such as dragons, act independently. You can either control the mount or allow it to act independently. While you’re mounted, you have two options. Otherwise, you are dismounted and fall prone in a space within 5 feet it. If your mount is knocked prone, you can use your reaction to dismount it as it falls and land on your feet.

an a mount of healing magic

If you’re knocked prone while mounted, you must make the same saving throw. If an effect moves your mount against its will while you’re on it, you must succeed on a DC 10 Dexterity saving throw or fall off the mount, landing prone in a space within 5 feet of it. Therefore, you can’t mount it if you don’t have 15 feet of movement left or if your speed is 0. For example, if your speed is 30 feet, you must spend 15 feet of movement to mount a horse.

an a mount of healing magic

  • Appendix PH-B: Fantasy-Historical PantheonsĪ knight charging into battle on a warhorse, a wizard casting spells from the back of a griffon, or a cleric soaring through the sky on a pegasus all enjoy the benefits of speed and mobility that a mount can provide.Ī willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount, using the following rules.









  • An a mount of healing magic